Orc
From Chaoswiki
Thick-skinned and strong, Orcs are ideally suited for army life, particularly when it involves slaughtering defenceless civilians and looting their homes. They have no time for aesthetics and the "finer" things in life, and have no qualms about eating food that would turn the stomach of the other races. They are natural berserkers and are able to focus the collective rage of their race into elementals of unmatched power. However, this power can be uncontrollable and they are not quite as adept at fighting a well armed and organized enemy, and when the tables are turned and they are the ones attacked, they can be vulnerable.
Contents |
Worker Bonuses
Strong bonus - Weaponsmiths
Bonus - Farmers, Miners, Quarrymen
Penalty - Scholars, Entertainers
Unique bonuses
+10% Military Training
+15% War land gains
+10% Offence modifier
-10% Defense modifier
Morale bonus for Offensive non-bully victories.
Elementals
Rage Elemental - (ground, unique) 25/0/3 - disappear after one battle
Fear Elemental - (ground, unique) 0/5/9
Race buildings
War Camp
Requires - Barracks
+5% Military Training
+5% Offence modifier
Black Stone Spire
Requires - Mage Tower, War Camp
Allows - Warlock
+11% Wizards
+10% Weaponsmiths
+10% Offence modifier
+6% Morale
Additional buildings bonuses
Arena - +10% Offence modifier
Training Grounds - +10% Offence modifier
Unique units
Warlock (ground) - 8/0/10 — Increases Enemy Casualties when Attacking — Black Stone Spire
Wyvern - (flying) 100/10/120 — Magic Stables
Blackwater - (naval) 140/0/120 — Logical Counter Wave/Water Elemental x 1.15 — Magic Shipyard
Tips from the Fishman
ATTACK ATTACK ATTACK. Orcs are the most offensive race in the game (in more ways than one). Because of the massive offensive bonuses and defensive penalty, Orcs need to attack to survive. Orc players WILL lose land because they WILL be targeted by past victims and those looking for easy defense to break. Because of this, Orcs are not the best choice for beginners.
It is important to begin attacking for land as early as possible. The bonus to gains from attacks can give an Orc player a quick boost in land relatively early, though it can prove difficult to hold late game. Also, Warlocks are a good early game unit if you can get them during the first Tier. They can decimate Militia armies by increasing the casualties. Thanks to the low Health of Militia, many will get slaughtered. This makes retaliation problematic and opens the way for more attacks.
During the late game, Wyverns can be a devastating weapon against defensive players. Because they are flying, they ignore walls completely. A military made entirely of Wyverns requires no siege weapons and no offensive navy.
