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Thievery Guide
Having some of your peasants as thieves serves two purposes, your thieves can catch other empires trying to steal your resources, and they can also be sent on stealth missions against your foes to steal certain resources and bring them back to you. Currently your thieves have a much higher chance of succeeding with a higher skill than in greater numbers, although the number you send has an effect on how much loot they can carry back, depending on the resource.

There is of course a random factor involved in any mission, even the most highly skilled thief can be unlucky and be caught. If your thieves are caught the empire will interrogate them and find out that you sent them.

The Thieves profession comes from the Thieves Guild Building, only humans can have both Thieves Guild and Merchants Guild, other races must choose which to have. If they chose Merchants Guild they get the Guards profession from the Merchants Guild Building. These guards patrol your empire and attempt to stop any thieves from entering. People who chose Thieves Guild can still use the Merchants Profession, but as they cannot Build the Merchants Guild they will not be able to get the big Gold production Bonus from the Merchants Guild

Thieves gain 3% stealth per turn, the higher your stealth and Thieves Skill and number of people the higher your chances of sneaking past the enemies defenses. You get 3% stealth per turn from the Thieves guild building, and get +2 more stealth per turn (and additional theft operations) from the Assassins Shelter, Humans Get a further +2 from the Embassy (human only) building. Each Theft Operations Costs you stealth, and your stealth is also used to calculate your effectiveness when your thieves are on guard duty, so try to save some stealth for when you log out.

Halflings are natural thieves, they get inherent +2 stealth even before they have built a Thieves guild, so they can get +5 stealth per turn with the Guild and their thieves have a higher base skill, so it takes less teaching to make them more effective. They can also get +2 more stealth per turn from Assassins Shelter.
Theft Operations
Thieves Guild - Steal Wood, Stone, Cloth, Mana, Gold, Ore, Views

Assasins Shelter - Steal Weapons and Armour, Drug Soldiers, Propaganda, and Spite


Guard Bonus
Warehouse - 80% Bonus to Guards

A list of all Theft Ops from buildings and Stealth Costs is now visible in the game under Help > Main Help > Theft Operation Stats

More guides
Basic Guide | Quick Start | Buildings | Diplomacy | Engineering | Knowledge | Materials
First 100 turns | Professions | Races | Spells | Theft | War | Long Guide
Storyline Part 1 | Storyline Part 2 | Storyline Part 3 | The Rules | Rules of War