Seige Problems

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Seige Problems

Postby Streamline » Mon Mar 23, 2009 8:18 pm

A friend of mine has found a bug with seige weapons in Gildor, and i cant work out whats wrong and how to fix it, hes given me 2 images

War Page
http://img18.imageshack.us/img18/4454/attack.png

Attack Log
http://img18.imageshack.us/img18/9282/faild.png
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Re: Seige Problems

Postby kaelari » Mon Mar 23, 2009 11:53 pm

i'm guessing your sending more siege towers than you have, niether side is being saved so it has no effect but does reveal information.
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Re: Seige Problems

Postby Chip » Tue Mar 24, 2009 8:42 am

so the siege check needs to occur earlier in the war script?

or the rest of the code needs to not send the data tothe page until the siege check has been completed.
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Re: Seige Problems

Postby Streamline » Tue Mar 24, 2009 6:25 pm

The Seige Check should come first even before any units are sent, and then, what ever units can be sent with the seige towers, go over them, and then the rest of the units get there % reduction based on the walls the defender has
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