Fast 03 - research Ikeypoints - intermittent

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Fast 03 - research Ikeypoints - intermittent

Postby Chip » Sat Aug 09, 2008 9:18 am

i think i have done something wrong in the data as its stillnot working....

sorry folks
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Chip
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Re: Fast 03 - research Ikeypoints - intermittent

Postby kaelari » Mon Aug 11, 2008 6:43 pm

keypoints should be working now. There was a flag in the code making them only work in beta games. This is why they worked fine in my beta but not in the final game.
"The problem with elves is they aint got no meat on their bones. What you need is a good 450 pound dwarven woman. One with a nice thick beard you can really grab onto and swing from."
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Re: Fast 03 - research Ikeypoints - intermittent

Postby Kage72 » Tue Aug 12, 2008 7:51 pm

not sure if keypoints are working right, or if they were just worded incorrectly. It said +10% weavers for 10 turns, but I didn't get any bonus to them. Was it just worded wrong and supposed to say reduced decay for cloth?
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Re: Fast 03 - research Ikeypoints - intermittent

Postby Chip » Tue Aug 12, 2008 8:44 pm

it was not worded wrong.
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Re: Fast 03 - research Ikeypoints - intermittent

Postby Kage72 » Tue Aug 12, 2008 9:29 pm

ok, then it doesn't appear to be working for preservation. :/ altho it did work for housing.
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Re: Fast 03 - research Ikeypoints - intermittent

Postby kaelari » Tue Aug 12, 2008 9:44 pm

the bonus is probably set wrong, a profession bonus for a number of turns is tricky.
"The problem with elves is they aint got no meat on their bones. What you need is a good 450 pound dwarven woman. One with a nice thick beard you can really grab onto and swing from."
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