Kael's rewrite

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Re: Kael's rewrite

Postby ZR » Tue Jan 12, 2010 2:51 am

Canons are actual units, or new Engineering projects? If units, they'll (and the big cannon) need some kind of penalty---historically they required many teams of beasts of burden to move/position---maybe even require addt'l troops that don't get to take part in the battle? Or would that be too hard to code?
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Re: Kael's rewrite

Postby kaelari » Tue Jan 12, 2010 3:07 am

I saw them as engineering units like siege towers and catapults but much more powerful.
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Re: Kael's rewrite

Postby ZR » Wed Jan 13, 2010 5:19 am

Oh, that should be ok then.
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Re: Kael's rewrite

Postby Streamline » Wed Jan 13, 2010 5:28 pm

Just gone through everything And:

Keldis
Total Architecture pointss availiable to Keldis are at the moment:

Construction Yard research Architecture 20 Keldis
Engineering School research Architecture 10 Keldis
Power Grid research Architecture 20 all
Sawmill research Architecture 20 all

Making a total of 70 Points

+ Sawmill: 10 Architecture research points

So will This be an extra Architecture Bonus Just for keldis to make the total 80 Architecture needed for Hall of Feathers??

Only problem ive noticed really...every thing else seems to add up nicely
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Re: Kael's rewrite

Postby kaelari » Fri Jan 15, 2010 8:20 am

yup, it's like i added those up when figuring out the price :)
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Re: Kael's rewrite

Postby gwynn ap nudd » Sun Jan 24, 2010 12:17 am

Looks good so far, though much will be determined by the stats of the new units mentioned. Eg. the mage units look like a huge bonus to mef compared to what elves are getting, but whether it works out well will depend a lot on the relative cost of the new elven and mef units. An army of entirely war magi and illusionists could be a very effective defensive force early on if the costs aren't too high.

Edit: And the number of victories required for some of the orc bonuses may be a bit high. Essentially three successful attacks per hundred turns, unless player number pick up I'm not sure this can be done anymore (I realise defensive victories count, but unless CS are being used few people attack unless they are sure they can win).
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Re: Kael's rewrite

Postby kaelari » Tue Jan 26, 2010 3:19 am

the balance will be tricky but then it always is. The bonuses for orcs should mostly be get able, 25 isn't that many for an entire age, now 50 is hard but its supposed to be. and orcs get better chaos spawn so they will want to go that route anyways.
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